They span a variety of races, all connected by the Commonwealth. More characters join your group one by one over the game’s first few hours, from the moon-touched girl who can’t quite remember her name to the noble Sir Gilman nine characters in all. The road to salvation is paved with good intentions and bad vibes, all the way through. This means that other exile groups know them, or think that they do at first. Other than the name Sandalwood, belonging to a mysterious benefactor, it takes a few hours before much becomes known about how the trio got ahold of the Nightwing name, crest and reputation. It all happens with the characters taking on the name of the Nightwings, a group of exiles long gone, whose ritual masks and robes have somehow fallen into the hands of these new owners. Your identity as the Reader is revealed to the group as you interact with the stars above and a magical tome of history and magic, allowing you to direct your companions in a series of mystic Rites that will gain them a chance at freedom. Like you, the three are exiles, bound to this place in search of redemption, the eventual goal being admittance back into the seemingly singular civilization known as the Commonwealth. The Reader is found by three wanderers: the imposing demoness Jodariel, the kind and moral Hedwyn, and the scruffy cur Rukey. The Reader wakes up in a desert in the middle of the Downside, a vast and actually quite beautiful purgatory. In Pyre, players take on a nameless, faceless protagonist known only as the Reader. Pyre is almost laughably bizarre, but it’s also one of the best games 2017 has produced so far. But Pyre is not only the best thing the inspired indie studio has crafted to date, but keeps the edges smooth in ways one could argue those other games have not quite done. Of all of Supergiant’s games, it is easily the most difficult to explain. But it also does something new, or rather something better. An essential Darren Korb soundtrack, but of course. Clever writing and storytelling, to be sure. That means beautifully-detailed art, yes. You can check out our full interview with Kasavin, wherein he talks at length about Hades' development and how the Epic Games Store partnership came to be.Supergiant Games’ latest spark of inspiration follows up 2011’s Bastion and 2014’s Transistor with Pyre, a game very much unlike both of its predecessors, but still with every bit of the Supergiant charm that those other games had. For fans of Supergiant's catalogue, it's not to be missed. But in the meantime, players can check in with Supergiant's latest game Hades, an Epic Games Store exclusive in early access which is getting substantial monthly updates. Unfortunately, fans shouldn't be anticipating Pyre to make a surprise release on Nintendo Switch anytime soon. "And after working on Pyre for three years, we really wanted to go on and move on to the next thing." "As a small team of fewer than 20 people, all of those decisions to bring our games to new platforms carry significant opportunity costs where it's like, 'hey we could drop what we're doing and work on another version of Pyre, but it's going to mean that we don't work on Hades,'" says Kasavin, noting the new roguelike dungeon crawler Supergiant has in development, which is an exclusive for the Epic Games Store. Kasavin also notes that for a team as small as theirs, there's an opportunity cost to consider too-especially with an ongoing early access game currently in development. Supergiant Games utilize custom technology for all its games, which makes it significantly harder to port things to other platforms. "It's one of those things where it would be lovely if we could just wave a magic wand and have that be a thing but it just, and I would never excuse make around the technical challenges around it, but it would already be done if it were simple." " Pyre on the Switch is something we really appreciate the interest in," says Kasavin.
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